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ZionTPS

Featured

Modular third-person locomotion controller for Unity 6 with smooth, camera-driven movement.

Overview

ZionTPS is a modern third-person locomotion system built for Unity 6 using the Input System and animation-driven movement. It provides a clean, extensible foundation for third-person characters without forcing combat, weapons, or complex gameplay systems. The package focuses on smooth, responsive movement with support for walking, jumping, sprinting, crouch, roll and camera-relative controls. A fully configured demo scene is included to showcase the controller working out of the box, along with a minimal setup for easy integration into existing projects. ZionTPS is suitable for RPGs, action-adventure games, and adventure projects where reliable third-person movement and camera control are required. The system is designed to be lightweight, readable, and easy to customise or extend.

Technical details

  • Third-person locomotion controller for Unity 6
  • Animation-driven movement using blend trees
  • Walk, run, sprint support
  • Jump, roll, crouch support
  • Camera-relative and strafe-based movement
  • Smooth third-person camera follow and orbit with profiles
  • Unity Input System support (keyboard, mouse, gamepad)
  • CharacterController-based motor
  • Clean, modular architecture (Runtime / Editor split)
  • Demo scene and minimal setup scene included
  • No combat, weapons, or UI dependencies

ZionTPS Modules

Add only what you need — plug-in modules, no core bloat.

ZionTPS • Stats Module

Available

Health, stamina, regen, modifiers, and clean events designed to plug into ZionTPS without touching core.

ZionTPS • XRay Module

Coming Soon

Debug & visualization layer for grounding, slopes, state transitions, and locomotion diagnostics.

ZionTPS • UI Module

Coming Soon

Drop-in HUD widgets (health/stamina), UI patterns, and UI Toolkit samples designed for ZionTPS modules.