Unity 6 Assets • Editor Tools • Modules

Production-Ready Unity 6 Assets for Real Game Projects

Build faster with clean, production-ready systems from Zion Games. Start with the Unity 6 third-person controller, extend it with a health, stamina, mana & XP module, and speed up your editor workflow with a growing set of Zion editor tools.

6
Published Assets
Unity 6
Actively Maintained
URP/HDRP
Pipeline Compatible
⭐ Flagship
Unity 6 Ready

ZionTPS

Modular third-person locomotion for Unity 6 with smooth, camera-driven movement and Input System support.

Core Modules Clean Architecture

Start here

Pick your entry point and get productive quickly.

ZionTPS

Start with the Unity 6 third-person locomotion foundation and add modules as you need them.

Open ZionTPS →

Stats Module

Add health, stamina, mana, XP and gameplay-ready stat events without touching core.

Open Stats →

Editor Tools

Speed up everyday Unity work with dependency analysis, save inspection, scene backups and more.

Browse Tools →

ZionTPS

Your premium third-person controller - modular by design, built for real production projects.

Best for

Use cases
Action-adventure games RPG projects Prototype-to-production workflows Modular controller projects

Designed for Extension

Architecture

Add features as modules instead of bloating core. Keep projects clean and import only what you need.

Optional Systems Event-Driven Clean Code

Documentation First

Docs

Quick-start guides, examples and practical integration notes - built so users succeed fast, without guesswork.

Quick Start Examples API Notes

ZionTPS Modules

Optional systems that snap onto ZionTPS. Import only what your project needs.

Zion Editor Tools

Standalone Unity editor utilities that make everyday development faster and safer.

Dependency Graph

Published

See every reference before you delete - and as of v1.2 it reads your code too. Resources.Load detection, orphans, duplicates and safe delete with verified backups.

Analysis Code Aware

Save Inspector

Published

Inspect and debug save files directly in the Unity editor - readable, source-agnostic and quick to navigate.

Debugging Save Data

Scene Backup

Published

Automatic, versioned scene backups so you never lose work to a crash or an accidental overwrite.

Safety Versioning

Why Choose Zion Games Assets?

Every asset is crafted with working developers in mind - built for real projects, not tutorials.

🚀

Production Ready

Drop into your project and start building. Professional tools structured for real use, not half-finished prototypes.

📖

Documentation First

Quick-start guides, integration notes and examples so you get productive in minutes, not days.

🔧

Actively Maintained

Regular compatibility updates and fixes as Unity 6 evolves, so your projects keep working.

💬

Direct Support

Talk to the developer directly through Discord and email. Real answers, fast turnaround.

Clean Architecture

Well-structured, commented code following Unity best practices - easy to extend, modify and integrate.

🧩

Built for Production

Designed around real workflows and shipping constraints, with a modular approach that keeps projects clean.

Join the Community

Your feedback shapes what gets built next.

💬 Discord

Ask questions, share what you're building and get direct support from the developer.

Join the server →

🐛 Found a bug?

Report issues directly - every bug gets looked at and fixes ship fast. No ticket queues.

Contact support →

🗺️ Roadmap input

Tell us which modules or tools matter most. The roadmap is shaped by real developer needs.

Share feedback →

Newsletter

Get updates on new Zion tools, modules, fixes and release notes.

No spam. Product updates only. Signups are securely logged for internal notifications.

Get in Touch

Need custom features, found a bug, or have a question? We're here to help.

Email Support
support@ziongames.co.uk
Discord Community
Join our server
Documentation
docs.ziongames.co.uk

Send us a message

We typically respond within 24 hours

Compatibility & Support

Transparent compatibility targets and shipping-focused support details.

Version targets

  • Unity: 6.x (LTS-ready workflows)
  • ZionTPS Core: v1.0.x
  • Stats Module: v1.1.1
  • Latest update: 2026-07-17

Render pipelines

  • Built-in Render Pipeline
  • URP (Universal Render Pipeline)
  • HDRP (High Definition Render Pipeline)

Supported input types

  • Keyboard + Mouse
  • Gamepad / Controller
  • Unity Input System package

FAQ

Quick answers before you start integrating.

Is ZionTPS a full combat controller or a locomotion foundation?

ZionTPS is a locomotion foundation. Combat and advanced gameplay are designed as optional modules.

Does ZionTPS use the Unity Input System?

Yes. ZionTPS is built around the Unity Input System and supports keyboard/mouse and gamepad.

Does ZionTPS use CharacterController or Rigidbody?

The current implementation is CharacterController-based for predictable locomotion behaviour.

Which modules and tools are available now?

The Stats and XRay modules are live, along with the Dependency Graph, Save Inspector and Scene Backup editor tools. More modules are in development.

Is everything compatible with Unity 6?

Yes. All published assets are actively maintained for Unity 6 workflows.