ZionTPS
Start with the Unity 6 third-person locomotion foundation and add modules as you need them.
Open ZionTPS →Unity 6 Assets • Editor Tools • Modules
Build faster with clean, production-ready systems from Zion Games. Start with the Unity 6 third-person controller, extend it with a health, stamina, mana & XP module, and speed up your editor workflow with a growing set of Zion editor tools.
Modular third-person locomotion for Unity 6 with smooth, camera-driven movement and Input System support.
Pick your entry point and get productive quickly.
Start with the Unity 6 third-person locomotion foundation and add modules as you need them.
Open ZionTPS →Add health, stamina, mana, XP and gameplay-ready stat events without touching core.
Open Stats →Speed up everyday Unity work with dependency analysis, save inspection, scene backups and more.
Browse Tools →Your premium third-person controller - modular by design, built for real production projects.
Smooth locomotion, camera-driven movement, grounding and slope handling, and Input System support - structured to be readable, extensible and Asset Store ready.
Add features as modules instead of bloating core. Keep projects clean and import only what you need.
Quick-start guides, examples and practical integration notes - built so users succeed fast, without guesswork.
Optional systems that snap onto ZionTPS. Import only what your project needs.
Modular Health, Stamina, Mana & XP with a guided setup wizard, StatsConfig assets and an optional UI Toolkit HUD.
Debug and visualization module for grounding, slopes, state transitions, and locomotion diagnostics in ZionTPS.
Standalone Unity editor utilities that make everyday development faster and safer.
See every reference before you delete - and as of v1.2 it reads your code too. Resources.Load detection, orphans, duplicates and safe delete with verified backups.
Inspect and debug save files directly in the Unity editor - readable, source-agnostic and quick to navigate.
Automatic, versioned scene backups so you never lose work to a crash or an accidental overwrite.
Every asset is crafted with working developers in mind - built for real projects, not tutorials.
Drop into your project and start building. Professional tools structured for real use, not half-finished prototypes.
Quick-start guides, integration notes and examples so you get productive in minutes, not days.
Regular compatibility updates and fixes as Unity 6 evolves, so your projects keep working.
Talk to the developer directly through Discord and email. Real answers, fast turnaround.
Well-structured, commented code following Unity best practices - easy to extend, modify and integrate.
Designed around real workflows and shipping constraints, with a modular approach that keeps projects clean.
ZionTPS, the Stats Module and the full editor-tool suite are live on the Unity Asset Store and itch.io.
💡 Pro tip: Check the documentation before buying to confirm it fits your project.
Your feedback shapes what gets built next.
Ask questions, share what you're building and get direct support from the developer.
Join the server →Report issues directly - every bug gets looked at and fixes ship fast. No ticket queues.
Contact support →Tell us which modules or tools matter most. The roadmap is shaped by real developer needs.
Share feedback →Get updates on new Zion tools, modules, fixes and release notes.
Need custom features, found a bug, or have a question? We're here to help.
Transparent compatibility targets and shipping-focused support details.
Quick answers before you start integrating.
ZionTPS is a locomotion foundation. Combat and advanced gameplay are designed as optional modules.
Yes. ZionTPS is built around the Unity Input System and supports keyboard/mouse and gamepad.
The current implementation is CharacterController-based for predictable locomotion behaviour.
The Stats and XRay modules are live, along with the Dependency Graph, Save Inspector and Scene Backup editor tools. More modules are in development.
Yes. All published assets are actively maintained for Unity 6 workflows.