Zion Meshy Madness
v1.0.0Prepare Meshy ZIP exports and existing static models through one guided workflow: clean names, baked transforms, materials, textures, source-safe optimisation and organised four-level LOD groups.
A growing suite of Unity 6 editor utilities built to make everyday development faster and safer. Open any tool for its full workflow, screenshots and available links.
Prepare Meshy ZIP exports and existing static models through one guided workflow: clean names, baked transforms, materials, textures, source-safe optimisation and organised four-level LOD groups.
Search several animation packs together, rank the right clips, validate your Humanoid Avatar, test every choice on one character and create a safe curated animation library.
Audit your whole project in one scan - unused assets, duplicates, texture issues, missing meta files and broken references - with a health score, a reference viewer, one-click texture fixes and a CI mode. Free, with full source.
Visualise asset dependencies, surface unused assets and detect duplicates. It reads your code - Resources.Load, Shader.Find and Addressables keys resolved with file and line - and as of v1.3 audits your Addressables bundles at object level, flagging real duplication and clearing the false positives.
Inspect, validate and troubleshoot save data directly in the editor - readable, source-agnostic and quick to navigate.
Automatic timestamped scene backups, crash recovery and a safe restore workflow so you never lose work.
These tools are actively being built. Join the Discord or newsletter to help shape what ships next.
A perk and progression toolkit for rapid gameplay iteration - Bethesda-style perk trees made reusable.
Chunk-based world streaming for large open environments, with spawn management and controller integration.