Unity 6 Editor tool · v1.1

Find the right clips.
Prove they work.

Search every animation pack together, test the best matches on your own Humanoid character and build one safe, verified library.

  • Editor-onlyNo runtime cost
  • Non-destructiveSource packs stay untouched
  • Pipeline readyURP · HDRP · Built-in
Zion Animation Setup and Diagnostics showing a Humanoid character with avatar, grounding and clip checks
Available now Built for Unity 6

Built for production reality

One workflow from scattered packs to a tested library.

Animation packs are easy to buy and slow to organise. Zion searches them together, recommends clips by role, proves them on your character and copies only the approved results into a clean project-ready structure.

7
Guided setup steps
4
Clear result states
3
Render pipelines
0
Source packs modified
01

Find

Search every pack at once

Rank suitable clips for required, recommended and optional character roles.

02

Validate

Test on the real character

Review pose, playback, grounding and Root Motion on your own Humanoid Avatar.

03

Verify

Build without the risk

Copy approved clips and dependencies into one documented, testable library.

Real Unity editor workflow

See the complete workflow.

Every image below comes from the tool itself—not a concept interface.

Use the arrow keys, controls or thumbnails to explore all nine stages.

Zion animation test results explaining measured findings and practical next steps Measured evidence · practical next steps

Diagnostics without the drama

Understand the problem before changing the clip.

Each result explains what Zion noticed, why it matters and what to inspect next. Conservative measurements never rewrite animation data or casually label a good pack as broken.

PassedNo measured issue
AdviceCheck the intent
ReviewConfirm visually
BlockedChoose another clip
  • Humanoid Avatar mapping, rig and source-pose concerns
  • Floating, below-floor movement and planted-foot sliding indicators
  • Loop, root-transform and Root Motion ownership conflicts
  • Animator controller, parameter and clip assignment checks

Everything needed to make a confident choice

Built around the decisions developers actually make.

Start with a guided path, then open the technical tools whenever a clip or character needs deeper investigation.

Rank

Multi-pack matching

Search thousands of clips and rank alternatives by name, direction, movement intent, loop and rig evidence.

Scope

Profiles that fit the game

Choose Basic Movement, Third-Person, Combat or ZionTPS roles, then add only the interactions you need.

Preview

One-character clip browser

Step through every selected clip with orbit, zoom, playback and Root Motion controls in one focused view.

Gate

Avatar readiness first

Catch character-wide mapping, shoulder, hip and pose problems before troubleshooting unrelated clips.

Report

Readable build evidence

Generate a reusable setup profile, selected-role record and final report for the curated library.

Control

Advanced tools on demand

Inspect every qualifying match and test individual clips without losing the clarity of the guided workflow.

Safe curated animation library build confirmation showing copied assets and dependencies Copy selected assets · keep source packs intact

Safe by design

Build the library. Leave the originals alone.

Approved assets are copied into a clean structure. Purchased source packs are never moved, edited or deleted, and converted Generic clips remain clearly marked for visual approval.

Sources/Animations Every selected animation asset together
Sources/Dependencies Required Avatar support kept separately
  • Duplicate filenames receive a source-pack prefix
  • Generic FBXs are converted only on curated copies
  • Final checklist covers Play Mode, Unity restart and report review

Compatibility & scope

Clear requirements. Honest limits.

Technical requirements

Ready for modern Unity projects

  • Built for Unity 6; tested with Unity 6.0, 6.3 and 6.5
  • Requires a valid Humanoid character for retargeted preview
  • Compatible with URP, HDRP and the Built-in Render Pipeline
  • Editor-only with no runtime component or build-size cost
  • Works independently; ZionTPS is optional

What it does not do

Guidance without false promises

  • It is not an animation editor and does not rewrite curves
  • It identifies likely causes; it does not auto-fix foot sliding
  • Measurements support, but never replace, visual approval
  • No third-party characters or animation packs are included
  • Removing original packs always remains a manual decision

Frequently asked questions

The practical details.

Need help deciding whether the tool fits your setup?

Talk directly to the developer
Does it require ZionTPS?

No. It works with a normal Unity Animator and Humanoid character. The ZionTPS profile and adapter are optional conveniences.

Can it use Generic animation FBXs?

It can attempt a Humanoid import on a copied FBX inside the curated library. The original pack is never changed, and the converted result remains marked for visual approval.

Will it fix floating or foot sliding automatically?

No. It identifies likely causes and points you to the relevant Avatar, root-transform or movement settings. It does not edit animation data.

Can I delete my original animation packs afterwards?

Only after the final library is verified, Unity has been restarted and the curated clips have passed a real project test. Pack removal remains your decision.

Available now

Stop searching packs one clip at a time.

Build a clean, tested character animation library through one guided Unity 6 workflow.

Zion Animation Setup and Diagnostics product card