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Unity Assets / Modules / Console Menu

Unity 6 Standalone system · v1.1.0

Build the menu once.
Own every flow.

Ship controller-ready Main, Pause, Save, Load and Settings screens through one polished UI Toolkit foundation—without surrendering your game architecture.

Unity Asset Store ↗ See the system ↓
  • Controller readyKeyboard · mouse · gamepad
  • Save-system agnosticYour data stays yours
  • UI ToolkitNew Input System workflow
Zion Console Menu showing Main Menu, Pause Menu, Save Game and Load Game interfaces
Version 1.1.0 Live on the Unity Asset Store
Overview Product tour Save & Load Features Integration Requirements FAQ Get the system ↗

A complete player-facing foundation

Every essential menu. One coherent system.

Stop rebuilding navigation, settings and pause logic for every project. Zion Console Menu connects the screens players expect with predictable controller behaviour, navigation history and integration points your game can own.

9
Included menu surfaces
3
Input methods supported
3
Tested Unity 6 releases
0
Save systems replaced
01

Navigate

Menus that feel connected

Main, Pause, Credits and confirmation flows share central history and back behaviour.

02

Configure

Settings players expect

Audio, display and runtime input rebinding work across keyboard, mouse and gamepad.

03

Integrate

Save and Load without lock-in

Connect the polished UI flow to your own save-data implementation through a provider.

Real Unity runtime and editor workflow

See the complete system.

Nine focused views of the menus, settings, setup and diagnostics included in version 1.1.0.

Complete Zion Console Menu foundation with Main Menu, Pause Menu, Settings, Controls, Credits and loading overlay Pause Menu with direct access to Save Game and Load Game Master, music and sound effects settings connected to a Unity AudioMixer Display mode, resolution, refresh rate and VSync settings Runtime keyboard and gamepad input rebinding screen Zion Console Menu version 1.1.0 guided Setup Wizard Setup diagnostics and validation including Save and Load provider and screen registration checks Load Game screen with configurable save slots, titles and metadata Save Game screen with empty and occupied slots plus overwrite and delete actions

Use the arrow keys, controls or thumbnails to explore all nine views.

Pause Menu with direct Save Game and Load Game access New in 1.1.0 · Save and Load from Pause

Save and Load without the architecture takeover

Your menu flow. Your game data.

Zion Console Menu handles the Save Game and Load Game screens, slot presentation, requests and confirmations. Your own save system remains responsible for serialising, storing and restoring the actual game data.

SaveEmpty or occupied slots
LoadTitles and metadata
ProtectOverwrite and delete confirmation
RefreshLive Continue availability
  • Configurable slots with empty and occupied states
  • Save, load, overwrite and delete requests
  • Direct Save and Load access from the Pause Menu
  • Included demo provider for immediate UI-flow testing

Everything players expect

Polished screens. Production-ready behaviour.

Use the complete foundation or connect only the flows your project needs. The system remains independent of ZionTPS and third-party gameplay frameworks.

Core

Complete menu set

Main Menu, Pause Menu, Save Game, Load Game, Settings, Controls, Credits, loading overlay and reusable confirmations.

Control

Controller-first navigation

Virtual cursor, D-pad navigation, Submit and Cancel actions, stick scrolling, trigger scrolling and automatic prompts.

Input

Runtime rebinding

Keyboard and gamepad bindings, persistent overrides, duplicate detection, individual reset and Reset All.

Audio

AudioMixer settings

Master, music and SFX volume controls with persistent values plus UI rollover and click feedback.

Display

Desktop display settings

Display mode, resolution, refresh rate, VSync, persistent values and a clean reset-to-defaults path.

Flow

Loading and navigation

Central menu history, pause-state handling, loading progress and completion hooks, transition failures and scene actions.

Zion Console Menu setup diagnostics and validation Guided setup · actionable validation

Integrate with confidence

Clear ownership from UI request to saved data.

The provider boundary keeps the menu focused on presentation and flow while your project owns the data model, persistence format and gameplay state.

Console Menu UIScreens, navigation, slots and confirmation flow
Save/Load providerAvailability, metadata and action requests
Your save systemSerialises, stores and restores real game data
  • Setup Wizard configures the Save/Load provider and screen registrations
  • Diagnostics check missing references, sort orders and input-asset mismatches
  • Version 1.1.0 validates provider setup and Save/Load screen registration
  • Safe common repairs plus a support-ready copied report

Compatibility & scope

Modern Unity support. Honest boundaries.

Technical requirements

Built for tested Unity 6 releases

Zion Console Menu is built for Unity 6. Version 1.1.0 has been tested with Unity 6.0, Unity 6.3 and Unity 6.6. Separate Unity packages are available for each tested version.

  • Unity UI Toolkit runtime interface
  • Unity New Input System
  • No ZionTPS installation required
  • No third-party runtime framework required

Integration boundary

A menu system, not a game-save implementation

  • The menu emits save, load, overwrite and delete requests
  • Your provider supplies availability, slot titles and metadata
  • Your save system owns game-data serialisation and persistence
  • The demo provider is included for immediate testing only
  • Selected Kenney UI Audio is included under the CC0 licence

Setup and demonstration

See the workflow in Unity.

Watch the system setup and demonstration, then use the full documentation when you are ready to integrate it.

Watch on YouTube ↗ Read documentation ↗

Frequently asked questions

The practical details.

Need help deciding whether Console Menu fits your project?

Talk directly to the developer →
Does version 1.1.0 include a complete save system?+

No. It includes the player-facing Save and Load UI, slot states, confirmations and provider integration. Your project remains responsible for storing and restoring the actual game data.

Can players save and load from the Pause Menu?+

Yes. The Pause Menu includes direct Save Game and Load Game access, and Continue can refresh automatically when availability changes.

Does it require ZionTPS?+

No. Zion Console Menu is standalone and does not require a particular character controller, scene manager, save system or gameplay framework.

Can I use keyboard, mouse and gamepad together?+

Yes. The system supports all three, including a gamepad virtual cursor, D-pad navigation, automatic prompts and runtime keyboard and gamepad rebinding.

Version 1.1.0 · available now

Stop rebuilding the front end of every game.

Start with a polished Unity 6 menu foundation and keep ownership of the systems that make your game yours.

Unity Asset Store ↗ Get it on itch.io ↗ Documentation ↗
Zion Console Menu product card
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